RoBeat came about as part of a student project at TH OWl. The aim is to bring interaction and electronic music together. If the user taps the right keys in the right beat, the game character destroys the opponents. This idea comes from the category of rhythm games.
I was responsible for the game design and created the characters and animations with different programs of the Adobe Creative Cloud. The game itself was realised in the Unreal Engine. This project gave me the opportunity to apply and deepen the processes of visual design.
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